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Local memories and presets

Banks A–H

PsyMX demo bank A with named local memories 0 through 15
Bank A of the demo preset, with named memories such as amen dft, tribe a and break. Native demo-preset capture · click to enlarge.

PsyMX provides 128 local memories, displayed as eight banks of sixteen. Choosing a bank changes visible memories without recalling one.

  1. Click store to arm storage.
  2. Click a target memory to store a variation.
  3. Click a filled memory to recall it.

Use clear, then a memory, to empty it. Reclick the armed action or press Escape to cancel. Right-click a memory for name and colour. Drag to reorder.

Bank Memory indices
A / B 0–15 / 16–31
C / D 32–47 / 48–63
E / F 64–79 / 80–95
G / H 96–111 / 112–127

Launch

Choose immediate recall, launch beat or launch bar. Clicking a pending memory again cancels it. Beat and bar timing help switch variations during playback.

Global presets

The toolbar loads and saves global presets containing the workspace and local-memory bank. Audio remains external; use collect when moving a preset.

Saving and storage availability depend on build and registration.

Init

init opens separate choices:

Action Scope
Init sequence Reset lanes; disable FILE SEQ and ADSR.
Reset audio settings Reset slot processing, markers and grooves.
Clear audio list Empty sixteen audio slots.
Clear bank Erase the displayed bank's sixteen memories.
Clear all memories Erase memories across A–H.
Init everything Reset workspace, audio, kick and memories.

Read the panel's description and confirmation before applying an action.